Posted 2001-02-08 09:04:12 by
Jim Crawford
Like many diehard pokey fans, I'm subscribed to the
pokey-themed
Indeed
mailing list.
To me, the most interesting part of this list is not the multitude of
messages that read simply “GUN!!!” but the multitude of pokey-related
projects that have been spawned.
For instance, the Pokey
Compilation album (to which I contributed four songs), and
NuttyX, the Superious Operating
System -- powered by delicious candy (which was apparently created
by doing s/Linux/NuttyX/g on a snapshot of the Linux source tree).
Pokey “bootlegs”
have been created to quench the thirst for fresh pokey now that the flow of
new official episodes has reduced to a trickle.
There have also been several games. My unfinished
Rolf, for one. The mac-only
Mutton Kombat. Also, Frank Force
released a beta of a
platform shooter.
In 1999, Craig Timpany announced to the list that he was working on a text
adventure based on his bootleg,
Prodly the Puffin, using
Hugo as the development
platform. Being a text-adventure
aficionado, I offered to beta
test.
I did finish the game myself. Except for the final puzzle, I think.
Eventually we came across a bug related to the player's body parts that
occurred only in some interpreters. The author of Hugo maintained that it
was a feature. Work on the project stopped until I offered to port it to
Inform about a
year later.
I translated the game and then did bugfixes and added features for about
four months, with fairly constant input from Craig and, later on, several
beta testers. The aim being to enter it in the
Sixth Annual Interactive
Fiction Competition, which we did manage to pull off.
It still had it's problems, but we managed to make one of the worst one
amusing, and the next worst, I would argue was a feature.
The results of the competition are in. It placed 35th out of 53, which is
really quite good for such nichey material. Judging by the
reviews
on
the newsgroup, response was about what
we expected. There was at least one one-line dismissal, a good bit of “what
the hell was that?” and some “that was funny and fairly well made. i'm
shocked!”
The review that stuck most in my mind was Paul O'Brian's. He didn't much
like the game, but he went to the URLs in the Authors' Notes section and
loved Pokey. Obviously there was something lost in translation.
For Craig's detailed analysis of the competition results, see
Evidence of a genetic factor for Pokey Aptitude in 6th
Annual Interactive Fiction Competition results.
Here's the game: z-code binary (70k),
inform source (49k). Read on if you don't know what
to do with the files you get by unzipping them.
The game is compiled into the byte code format invented by Infocom to port
Zork to microcomputers. To play it, you'll need to download a Zip
Interpreter. For MS-DOS/Windows machines, I recommend
DOS Frotz (not Winfrotz. especially not console-mode winfrotz). For
other machines,
this directory
is the place to start.
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