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Ugh, stop twitching
april 2011 microblog digest
minutiae Posted 2012-05-06 06:03:49 by Jim Crawford
Archived from http://twitter.com/mogwai_poet:

. . .

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clockwise carburetors; pogo grapple racecars
software Posted 2012-04-22 02:17:44 by Jim Crawford
Two related jam games I've made in the past few days:

Clockwise Carburetors, which I made in an hour at Rich Vreeland's FEZBreaking party. It's a four-player, one-button overhead racing game in the style of Super Sprint. There has been some confusion on this point, so I should point out that that's one button per-player.

Pogo Grapple Racecars, which I made in two hours for Klik of the Month 58, reusing the assets from Clockwise Carburetors. It's also a four-player, one-button racing game, but this time the control scheme is considerably more involved.

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browser demographics
goombas.org Posted 2012-04-19 19:57:01 by Jim Crawford
Top five browsers accessing twinbeardstudios.com:
1.Chrome53.63%
2.Firefox30.33%
3.Safari5.01%
4.Internet Explorer4.51%
5.Mozilla Compatible Agent3.01%

Top five browsers accessing goombas.org:
1.Safari36.71%
2.Chrome20.01%
3.Internet Explorer14.10%
4.Firefox12.56%
5.Android Browser12.50%

For reference, ~70% of recent Twinbeard traffic has been going to Huggy Bear, and ~95% of Goombas.org traffic has, for years, been going to you ever get those balls in your earlobes?

Search keywords coming in to goombas.org:
(not provided)19.59%
earlobe cyst11.27%
ball in earlobe4.20%
cyst in earlobe3.69%
cyst on earlobe1.31%
hard ball in earlobe1.28%
lumps in earlobes1.28%
hard lump in earlobe0.91%
cyst earlobe0.79%
knot in earlobe0.76%

You poor, poor, Mac users. Statistically speaking.

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huggy bear
software Posted 2012-04-11 20:19:12 by Jim Crawford
Two Twinbeard-related things you may be interested in:

At the end of March and the beginning of April I participated in Molyjam 2012, making a game called “Huggy Bear.” You can play it in your browser here.

Then a couple days ago I wrote up some behind-the-scenes info for it here.

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march 2012 microblog digest
minutiae Posted 2012-04-06 00:20:45 by Jim Crawford
Archived from http://twitter.com/mogwai_poet:

. . .

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kid and kid update
software Posted 2012-03-05 00:43:15 by Jim Crawford
I spent 45 minutes or so polishing off the worst rough edges of The Kid and The Kid for the GDC Pirate Kart. The major changes were, for posterity:
  • Colored bullets per player, to make clear what you don't have to dodge.
  • Players no longer get points for enemies suiciding.
  • Made kills worth more points later in the game.
  • A textual reminder that this is a co-op game, damn it!
  • Fixed the freeze when the map filled up with enemies.
  • Tried a little harder to not spawn enemies right next to players.
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february 2012 microblog digest
minutiae Posted 2012-03-02 00:59:43 by Jim Crawford
Archived from http://twitter.com/mogwai_poet:

. . .

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ashby brewery + indie game studio
life Posted 2012-02-29 22:00:43 by Jim Crawford
My flatmate John just made a batch of this:

Makes me almost wish I didn't already have the Twinbeard branding.
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january 2011 microblog digest
minutiae Posted 2012-02-01 20:58:22 by Jim Crawford
Archived from http://twitter.com/mogwai_poet:

. . .

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commodore 128 archaeology
software Posted 2012-01-31 23:52:08 by Jim Crawford
A couple of weeks ago, I visited the Internet Archive in San Francisco, and Jason Scott helped me read some Commodore 128 disks that contained my earliest forays into programming, in 1990 and 1991. I've done a little archaeology into this portion of my past, and here are the programs I found:

. . .

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