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| clockwise carburetors; pogo grapple racecars |
Posted 2012-04-22 02:17:44 by
Jim Crawford
Two related jam games I've made in the past few days:
Clockwise Carburetors, which I made in an hour at Rich Vreeland's FEZBreaking party. It's a four-player, one-button overhead racing game in the style of Super Sprint. There has been some confusion on this point, so I should point out that that's one button per-player.
Pogo Grapple Racecars, which I made in two hours for Klik of the Month 58, reusing the assets from Clockwise Carburetors. It's also a four-player, one-button racing game, but this time the control scheme is considerably more involved.
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| browser demographics |
Posted 2012-04-19 19:57:01 by
Jim Crawford
Top five browsers accessing twinbeardstudios.com:
| 1. | Chrome | 53.63% |
| 2. | Firefox | 30.33% |
| 3. | Safari | 5.01% |
| 4. | Internet Explorer | 4.51% |
| 5. | Mozilla Compatible Agent | 3.01% |
Top five browsers accessing goombas.org:
| 1. | Safari | 36.71% |
| 2. | Chrome | 20.01% |
| 3. | Internet Explorer | 14.10% |
| 4. | Firefox | 12.56% |
| 5. | Android Browser | 12.50% |
For reference, ~70% of recent Twinbeard traffic has been going to Huggy Bear, and ~95% of Goombas.org traffic has, for years, been going to you ever get those balls in your earlobes?
Search keywords coming in to goombas.org:
| (not provided) | 19.59% |
| earlobe cyst | 11.27% |
| ball in earlobe | 4.20% |
| cyst in earlobe | 3.69% |
| cyst on earlobe | 1.31% |
| hard ball in earlobe | 1.28% |
| lumps in earlobes | 1.28% |
| hard lump in earlobe | 0.91% |
| cyst earlobe | 0.79% |
| knot in earlobe | 0.76% |
You poor, poor, Mac users. Statistically speaking.
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| huggy bear |
Posted 2012-04-11 20:19:12 by
Jim Crawford
Two Twinbeard-related things you may be interested in:
At the end of March and the beginning of April I participated in Molyjam 2012, making a game called “Huggy Bear.” You can play it in your browser here.
Then a couple days ago I wrote up some behind-the-scenes info for it here.
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| kid and kid update |
Posted 2012-03-05 00:43:15 by
Jim Crawford
I spent 45 minutes or so polishing off the worst rough edges of The Kid and The Kid for the GDC Pirate Kart. The major changes were, for posterity:
- Colored bullets per player, to make clear what you don't have to dodge.
- Players no longer get points for enemies suiciding.
- Made kills worth more points later in the game.
- A textual reminder that this is a co-op game, damn it!
- Fixed the freeze when the map filled up with enemies.
- Tried a little harder to not spawn enemies right next to players.
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| ashby brewery + indie game studio |
Posted 2012-02-29 22:00:43 by
Jim Crawford
My flatmate John just made a batch of this:

Makes me almost wish I didn't already have the Twinbeard branding.
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| commodore 128 archaeology |
Posted 2012-01-31 23:52:08 by
Jim Crawford
A couple of weeks ago, I visited the Internet Archive in San Francisco, and Jason Scott helped me read some Commodore 128 disks that contained my earliest forays into programming, in 1990 and 1991. I've done a little archaeology into this portion of my past, and here are the programs I found:
. . .
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