Posted 2005-01-06 05:22:56 by
Jim Crawford
One of the more interesting features of Gradius 5 is the realtime Computational Fluid Dynamics in level 6. Admittedly, it's not that technically impressive, being 2D and using fairly large particles, but it's just cool that there's some definite overflowing going on. It's nothing I've ever seen in a video game. It uses 2D Metaballs to render, which I've only seen in demos.I'd take screenshots, but only a movie would do it justice. And I don't have the capability to do either, really. Here are a few shots from gamespot.com, which I guess gives some impression of what I'm talking about. Just buy the game already. When something this new and cool is in a game, it really pisses me off when just about every review I've read of the game, positive or negative, accuses it of a lack of innovation. Admittedly, I don't think it works so well as a gameplay element, but hey, you can't win 'em all.
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