Posted 2004-08-23 11:45:55 by
Jim Crawford
I astonished myself by finishing Max Payne 2 on “Dead On Arrival,” the hardest difficulty level, yesterday. The hard part, aside from the enemies being tougher, is that you're limited to four saves per level. Unrestricted saving and loading, see, is essentially the reason I don't get debilitatingly frustrated while playing PC games. It also means I don't get the thrill of getting myself out of a jam through virtuoso play, but that's a price I'm willing to pay.
Anyways, that restriction turned out to be not as big a burden as I expected. In fact, on many levels I found myself with a save to spare at the end. This was my fifth or sixth time playing through the game, and I think I've gotten pretty good at it. Funny thing, how enjoying what you're doing makes it seem a lot less like “practicing” and more like “fun.”
The ending is different for this difficulty. It's a happier ending, but I don't think I like it as much, because it's not as true to the story. On the other hand, by this point, the player has earned the happier ending. On the gripping hand, Max pronounces the final line differently, and I think it lacks the punch of the standard ending's pronunciation. Ah, you can't have everything.
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