Posted 2005-12-30 01:11:35 by
Jim Crawford
Remember Chris Crawford's essay about using social reasoning in games to attract female players? Remember when I asked how one could implement social reasoning problems in software? Well, obviously I wasn't thinking about the personal project Chris Crawford had been working on for the past 13 years: a program called the Erasmatron, which builds stories interactively by simulating a social environment. I'd known about this project forever and pretty much ignored it as a pipe dream, as has most of the world. Looking at the software, it's impressively robust -- as it should be, after 13 years -- but the stories it tells are still pretty fuckin' boring.